On August 1, 2008, John Carmack, the co-founder and technical director of id Software said that Doom 4 will look three times better than Rage does, as it runs at 30 frames-per-second, on Xbox 360 and Playstation 3, rather than 60 that Rage targets. On PC, Doom 4 will run at 60 frames per second with state of the art hardware. In 2009 he revealed that the multiplayer component is being developed separately and will run at 60 frames-per-second.
On April 10, 2009 GameSpot published an interview with id Software's CEO Todd Hollenshead in which he revealed that Doom 4 is "deep in development." He stated however that the game is "not [in] pre-production". The development team is "relatively new" and id is "still actually hiring people" onto the Doom 4 team. GameSpot asked Hollenshead if Doom 4 is "a sequel? A reboot? A prequel?" and his response was "Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those."
On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all future id Software games will be published by Bethesda Softworks, Doom 4 being one (in addition to Rage and future Quake titles).
During QuakeCon 2009, Hollenshead announced that there will not be any news released for Doom 4 until the next QuakeCon in 2010. But during the beginning of QuakeCon 2010 Hollenshead said the development team was not ready to give a demonstration on the game. Tim Willits did however talk to the press in May 2010 to boast that "it'll be even more awesome than Rage."
id Software technical guru John Carmack has told OPM UK anyone expecting to wait a long time for DOOM 4 will have a shorter wait than first thought. Carmack told the mag the shooter shouldn’t take as long to get out the door, unlike RAGE, which was announced in 2007 at QuakeCon, and won’t be out until next year, producer Tim Willits told VG247 back in May. “Well we’ve got Doom 4 going on right now below our feet here,” he said. “The Doom team are all sped up and working on this technology base – I’m not really at liberty to discuss much about it, but it’s going full steam ahead right now." He adds: “It shouldn’t take as long to ship as Rage. It’s already in the pipeline and we feel good about it.”
On August 16, 2010, id Software CEO Todd Hollenshead apologized to Stephen Totilo of Kotaku for the game not appearing at QuakeCon in 2010, before mentioning the game is being targeted for a simultaneous release on Windows, PlayStation 3, and Xbox 360.